Before we begin, I feel like I should mention that I actually
read Unity after I had read the next big
story in the new Valiant canon after Harbinger
Wars. After I was done with Harbinger
Wars, I naturally moved on to the next event; but since Armor Hunters regularly brought about how
the Valiant superheroes came together after a geopolitical snafu, I realised I had
missed something big. I dug around and found that I had jumped over the first volume
of Unity and its tie-ins with X-O Manowar.
Although Unity shares
its name with VALIANT's biggest and most popular event, it is neither a remake nor
a throwback to that story. I suppose the reason it's called Unity is perhaps because
the creators wanted to do some sort of homage or tribute to that book. And also
maybe because Unity is such a good name for a superhero team.
With Unity, Valiant
attempts to build its own version of the Justice League or the Avengers. The story
follow ups from what Robert Venditti had been building over his run at X-O Manowar. Rather than simply following
the adventures of Aric of Dacia after he gets the extra terrestrial armor, Vendetti's
run had been cleverly exploring slavery, revolt, and the price of freedom. After
rescuing his people from the Vine and arriving back on Earth, Aric decides to restore
and re-establish the Visigoths in the present day location of Romania, a decision
that Aric soon learns does not go well with the governments of the world. Due to
time dilatation, the Visigoths, who lived during the 5th century have been thrown
into the 21st century, and this, as you can imagine, causes all kinds of cultural
and political differences. Russia retaliates to Aric's "invasion" of Romania
in typical Russian fashion: with an all out assault. That does not go well for Russia
simply because Aric of Dacia, with the Shanhara, is the most powerful being on the
planet. Humiliated, Russia decides to go through with the next option: nuclear.
Which is where Toyo Harada comes in. Toyo Harada, even though is an asshole, has
issues with nuclear weapons.
After an initial failed attempt to stop Aric, he enlists Ninjak,
Livewire, and the Eternal Warrior. Livewire, as it turns out, is obviously a badass.
Although I have to say Ninjak is certainly the coolest. Which I suppose is because
Matt Kindt enjoys writing him so much.
Like I mentioned, the story is told over the first volume of
Unity and its tie-ins with X-O Manowar. Matt Kindt explores how Harada
brings together this team of unique individuals in Unity, while Robert Venditti continues to concentrate on the Aric side
of the story in X-O Manowar. And although
you could simply read Unity vol. 1 and be done with this story, I would highly recommend reading the X-O Manowar tie-ins as well. While Unity brings out how Harada is justified
in thinking Aric, with the Shanhara, is a threat to the world, X-O Manowar explores how burdened Aric is
with the responsibilities as the leader of the Visigoths. Moreover, and what I thoroughly
enjoyed, is how it subtly takes a critical look at the geopolitical issues of the
world.
The stand character for me in this story was Colonel Jaime Capshaw,
the Commanding Officer of M.E.R.O. (Think of, but not limit to, M.E.R.O. as Valiant
Comics version of S.H.I.E.L.D.) She's an absolute badass. If Kindt enjoys writing
Ninjak, Vendetti clearly enjoys writing Capshaw.
Some artists are meant for big superhero action book. Doug Braithwaite is one of those artists. His artwork
is incredible and I can see why the executives went with him to take the lead on
their next big story, Armor Hunters. He's really good. Cary Nord draws
the X-O Manowar part of the story. When
I looked over the first issue of that book here, I was really impressed because
the pages were so different. Sadly though, they went back to generic superhero comic
book colouring in the next issue. Goes to show how important the colors are to not just the art but to the story itself.
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